1994, 2000 Richard J. Orli   -  Credits

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Di Grasse - His true Art of Defense

The First Part - The Basics

Contents & Foreword

Basics Review

The First Part - The Basics

I. Introduction  <<<<<<<

II.The Sword

III. Of Footwork

IV. Of Wards

V. The Strike

VI. Defending

VII. Application of Method

The Second Part  Attack and Defense
VIII. OneRapier

IX.  Dagger

X.  Cloak

XI. Buckler

XII. Square Target

XIII. Round Target 

XIV. Case of Swords

XV. TwoHanded Sword

XVI. Staff Weapons

XI.  Pike

The Third Part
Deceits and Falseing
of Blows and Thrusts

The Forth Part
How a Man by Private Practice may Obtain
Strength of Body Thereby



I. Introduction

.I have played with weapons from my earliest childhood, and have researched their use throughout my life. I have studied with many masters of the art, who so much differed from one another that one would think that this "mystery of defense" was destitute of order and rule, but depended only upon imagination to yield a multitude of blows and slick moves. I have given myself wholly to the comprehension of this art to find its true and proper principles. I have reduced the infinite into a certain order, with but a few fundamental principles. These I share with you.

Offense, defense; straight and circular. These are the options. Exercise of these options is made perfect by judgement and force. Judgement is timing - knowing when and how to act. But the end is not found in reasoning, but in the doing. Doing - applying force - requires a body with strength and agility, so do not neglect this in your training.

To obtain judgement you must study diligently with sound guidance. Take to heart the following "Advertisements" - axioms of the art.

1 - The right or straight line is the shortest and fastest1.
2 - The nearest hits soonest.
3 - The longer the arc of the blow, the greater the force
4 - A man may more easily withstand a small than great force
5 - Every motion takes time to accomplish. 2

The following sections describe each of the Divisions of the Art in turn.




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1. Keep the point in line, and within easy striking range of the opponent

2. To save time, use few motions as directly as possible.